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There are only a few developers that have the ability to make the entire staff of PC go all gooey whenever they demo a new product. Obviously iD has an uncanny ability to do clever things from time to time, but Bullfrog has developed this ludicrous knack of making any new project a damn sight more impressive than anything they've done before. In the past we've obviously gone bananas over the likes of Theme Park and Magic Carpet, and only last month, dearest Macca spooged all over Magic Carpet 2:Hidden Worlds and gave it 92 per cent. To say that Dungeon Keeper looks a bit smart would be something of an understatement. When we originally had the thing demo'd to us a couple of months ago there was a seriously sad situation where three of us sat in front of a pc watching Peter Molyneux playing the game -and we all looked as though we were about to start dribbling.
Sim Dungeon
Unlike many titles that we look at these days, this is one of the few occasions where we can honestly say that this game is totally unlike any other. Wow. Doesn't happen often. This is great for you as games players but for me, to write a preview about it, means I can't really compare it to anything else. So I'll just describe it.
Okay... so you've got this dungeon right. And you happen to be the dungeon keeper, the boss-man, the head honcho, the top-dog, the man with a plan, the... you get the picture. Now the basic idea of the game is that you have to run this dungeon as a practical and on-going business. As you'd expect in mythical fantasy land, or wherever it is that all this takes place, the existence of a dungeon attracts all manner of heroes to have a crack at nicking the treasure that's inevitably hidden at the centre. So, as well as running your dungeon, you also have to make sure that all the heroes get killed off in the most horrible way possible so that you can hang onto your goodies.
The game starts with you looking at a very simple map of the catacombs. You have a room where all your mana (like the stuff in Magic Carpet) is stored (this is your 'treasure'), a room where magical monsties can be formed, a library where the more intelligent creatures can go and study new spells and stuff, and finally you have a door. Pretty important this, as it's here that the heroes enter the dungeon and it's also where the creatures that you hire from Monsties 'R' Us will trundle in from.
Okay, that's the physical stuff out of the way, but there's more. The whole thing doesn't just stay like this you see. Although you only start off with a petite and bijou dungeonette you can add new rooms and corridors to the map by employing the services of imps who act as construction workers. Obviously though, you can only add rooms if you have enough money - and this is where the resource management aspect of the game comes in.At the beginning of the game you have a predetermined amount of money and mana to 'spend' in order to make your dungeon as nasty and 'orrible as possible. Mana points determine the ambient magical temperature of your dungeon and this determines what kinds of weird and wonderful creatures you can summon to defend the place.
Although things start off with fairly boring and mundane impy, demony monsties, you soon find that you can summon some nasty bastards. By collecting the souls of dead heroes you'll soon have enough loopy juice to summon up wizards, vampires, ghouls, ghosts and weird horrible fat, slobby, sweaty things.
The aim of the game is basically to keep your dungeon running while expanding and earning more money and mana. Bog standard trolls and goblins need to be kept happy by allowing them to feed and sleep (as well as paying them a wage) while magical creatures need to be sustained in other ways. And that's it... it's sort of a bit like being the dungeon master in the old tabletop D&D games but with lots of fancy bits thrown in as well.
Flashy bits from Bullfrog
Okay, so in theory it's all hunky-dory and wonderful. It's a nice twist on the old tabletop D&D thang, but it is all rather flash. Rather than a boring and completely mundane top-down scrolling map layout. Dungeon Keeper makes use of one of the flashiest, and yes, downright sexy graphics engines you've ever seen.
Based loosely on the forthcoming Syndicate Wars graphics system, the main part of Dungeon Keeper comprises a scrolling texture-mapped polygon environment that can be rotated and twisted around in order to be viewed from any angle. For added flashiness the system makes use of Bullfrog's impressive light-sourcing system which not only gives damn spectacular looking 'glowy bits' wherever there's a burning torch, but also casts 'real' shadows. Coo.
That's not all though. Oh no. Not satisfied with just having one really smart looking graphics engine, the team has put another one in as well. You see, if you don't think that one of your creatures is doing a particularly good job of looking after itself you can actually enter its body and view the world from its eyes. The resulting view makes use of one of the most impressive 3D graphics engines you've ever seen. Imagine Magic Carpet, but better, and with a lid on the top so that it's all enclosed and dungeon-like (odd that, innit?). Every creature is 'simulated' effectively so if you're 'in' a dirty great big stonking monster your view of the world changes accordingly.
If you possess a spider you crawl along the ground, if you possess a fly you nip around just like you do in Magic Carpet. Cool-ola or what?
Beyond clever
As we go to press there is still a lot of work being done on Dungeon Keeper. The bulk of the graphics work is virtually complete but there are a lot of features under discussion that are yet to be implemented. While speaking to both Simon Carter (the lead programmer on the project) and Peter Molyneux (the producer, and top-dog at Bullfrog) we learnt that the multiplayer features of the game WL are still under development. It seems that the final version of the game will be able to be played as both a network game and as an Internet-based game. Fine, fair enough... so what?
Ah, well there's a clever bit, you see. Not only can you play as either a hero or a dungeon keeper in the multi-player version, but you can also allow your pc to 'learn' how you play. This means that if you are playing with a group on the Internet and, say, your mum/partner screams bloody murder about how your tea has been ready for several days now and is still going cold on the table, you can log-off but actually leave your dungeonup and running. However, rather than just sitting there as a big empty dungeon, the ai will be smart enough to continue to play the game, just like you would. Wow. Think about it. It's scary. If you tend to summon up lots of wizards and then protect them with goblins, the computer will continue to play in this way until you take over again at a later date. Is that just way beyond clever or what?
Despite the fact that Dungeon Keeper is not actually finished yet, Bullfrog has high hopes for the next few weeks of production and is aiming to get the game in the shops before Christmas.As long as all goes according to plan we'll be able to bring you a full review of this new title next month along with an extremely special, unmissable Bullfrog competition. Rest assured, you want to buy next month's mag because we're going to be giving away a prize unlike anything you've ever seen before.
This Dungeon is falling apart!!!
There is so much to do! The cell door is malfunctioning, there's a leak that needs mopping, vermin to catch, general maintenance, and don't forget to feed the beast.
And for the love of the kingdom...DON'T LET THE CREATURE ESCAPE!!
(use left and right arrow keys to move, space bar to interact)
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This is the first game i've made all on my own!
Submitted for Pigsquad's Summer Slow Jam Horror Themed event!
Status | Released |
Platforms | Windows, macOS |
Author | cascadnac |
Genre | Puzzle |
Tags | dungeon |
Average session | A few minutes |
Inputs | Keyboard |
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Development log
- Soundtrack update, a few tweaksSep 08, 2020
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